Earlier this month, I penned a critical examination of the shortcomings of “Forza Motorsport 6,” and how I’d like to see things change in “Forza Motorsport 7.” The full game doesn’t release until Oct. 3, but Tuesday, Turn 10 Studios released the demo on Xbox Live, and I snapped it up, keen to learn as much as I can about what the final product will be like.
Yes, there’s only so much one can learn from a game’s demo, but having played it in its entirety more than once, I have gotten a feel for parts of the completed product. That said, a more comprehensive review will have to wait until after release, as Turn 10 Studios and Microsoft have not acknowledged our interest in press copies.
The demo itself is the same one they showed at E3, so if you’ve already tried that demo, there will be nothing new for you. It allows player to try any of three two-lap races, which include Dubai in the Porsche 911 GT2 RS, Mugello in a Mercedes race truck, and the rained-out Nürburgring GP Circuit in the Nismo GT-R.
Loading into the GT2 RS race hearkened back to one of “Forza Motorsport 5” and one of its weakest points: load times. Between choosing the race in the game’s menu and actually being able to start the race, I recorded my load time into this race at 75 seconds, a time which was matched by the GT-R race, though undercut by the Mugello race, which timed at a 45 second load.
As a mostly assist-free player, I found coping with the game’s 700+ horsepower hero Porsche tricky, doubly so due to my unfamiliarity with the Dubai track. I am glad to report that Dubai isn’t the bumpy mess that was FM6’s Rio track, but it is equally as confusing, and nailing the track’s flow, I suspect, will be tricky. I speculate it will have some shorter variants, going by a blocked-off side road in the third sector, but with the lack of photo mode available, I have no real way to peek over the wall. Dubai is split somewhat equally between wide, fast sections, and narrow, slow corners, but as with Rio,…