Every great hero has a secret lair.
Batman has his Batcave, filled with high-tech gear, cars — even a giant animatronic T-Rex. Charles Xavier has the School for Gifted Youngsters, with its secret underground bunker for storing aircraft and bad guys. And Superman has his hideaway, the Fortress of Solitude.
Now Oculus wants to make sure you have someplace you can call your own.
On Wednesday, Facebook’s VR subsidiary will start offering a pre-release version of Oculus Home, a virtual room that you can outfit pretty much however you want. Think of it as a computer-generated Pottery Barn catalog, mixed with flourishes like an old video game console, art, rubber duckies and a bow with arrows you can shoot into the stars.
Don’t see what you want? No problem. You’ll eventually be able to create whatever items suit your fancy.
And everything can be interactive, like a private miniature golf course where you can play a round of nine holes. Just watch out for the giant robot spider.
All that’s required is a $399 Oculus Rift headset, included touch controllers and a computer powerful enough to drive it all. Oculus Home software is free and will be released early next year as part of a larger free software package called Rift Core 2.0.
“We put a lot of time and energy into making this stuff feel great,” said Brandon Dillon, product manager for the project.
Along with Oculus Home, the Rift Core 2.0 will include a revamped app store that’s easier to navigate than the existing one and a pop-up menu called Dash that makes it easier to switch between programs or respond to friends while in the middle of a game. Dash is designed to be used in pretty much any VR app.
VR, which relies on audio-visual headsets you strap over your eyes, can trigger psychological and neurological responses that make you feel immersed in a digital universe. Oculus believes the ability to customize VR…